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Gravitorium
In Gravitorium, you harness the power of rotating gravity! A platformer without a jump button, rotate the stage and move left and right to maneuver through challenging precision platforming and puzzle stages.
- Lead Programmer and Game Designer on Gravitorium, built in Unity
- Built most of the game mechanics, leveraging tools such as physics, coroutines, DOTween, etc
- Created a custom event system for creating in-game cinematics
- Created most of the visual effects, including custom shaders, runtime-generated sprite masks, and a bespoke particle generator
- Incorporated Steamworks API to add features such as an in-game leaderboard and achievements.
- Cofounded Pale Blue Pixel Studio LLC in September 2023
- Created the trailers for Gravitorium in Adobe Premiere Pro











