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CV - Rene Elias

Jun 2023 - August 2024

 LEAD PROGRAMMER, GAME DESIGNER, CO-OWNER - PALE BLUE PIXEL STUDIO

· Lead Programmer and Game Designer on Gravitorium, built in Unity
· Built most of the game mechanics, leveraging tools such as physics, coroutines, DOTween, etc
· Created a custom event system for creating in-game cinematics
· Created most of the visual effects, including custom shaders, runtime-generated sprite masks, and a bespoke particle generator

· Incorporated Steamworks API to add features such as an in-game leaderboard and achievements
· Cofounded Pale Blue Pixel Studio LLC in September 2023

May 2023 - Present

CODE COACH - THE CODER SCHOOL BERKELEY

Teaching kids from ages of 6-18 how to code in the following languages/environments:
· Python: Pygame, PixelPad, Turtle, Console
·  C#: Unity
·  GDScript: Godot
·  Scratch
·  Javascript/HTML

April 2020 - May 2021

GAME DEVELOPER - APPLOVIN

· Create and ship playable ads that emulate the gameplay and look of a wide variety of mobile games.
· Work in a very fast-paced environment, with 2-3 day turnarounds expected on average for projects.
· Playable ads are written in JavaScript and HTML using Phaser, Phaser Editor, Box2D, etc.
· Constant communication with designers and business-people in the process of shipping a playable.
· Continuous innovation of creative/technical ideas required to create new successful playable ads.

December 2013 - August 2017

SENIOR INSTRUCTOR - GREAT MINDS ROBOTICS

· Work on various projects using many different languages and environments to build new student projects. Environments used include the following: NXT, EV3, RobotC, C# Console, C# Windows Forms Applications, XNA Game Studio, Java Console, Java Swing, LibGDX(Java), Arduino.
· Lead course on building and programming Lego robots using visual and typed languages.
· Teach kids how to build out computer software, with a focus on video games. Main languages used are C# and Java.
· Organize, update, and constantly revise student projects while providing in class coaching for future project development.

June 2014 - June 2015

GAME DEVELOPER/DESIGNER - 
SELF-EMPLOYED

· Independently wrote and released an Android game, Final Hour, using Java and libGDX.
· App interacted with Google Play Services: live leaderboard updates and in-game transactions.
· 500+ downloads when it was live on the Google Play Store.

August 2017 - December 2019

San Francisco State University

· Computer Science, Bachelor of Science

· Physics Minor

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