CV - Rene Elias
Jun 2023 - August 2024
LEAD PROGRAMMER, GAME DESIGNER, CO-OWNER - PALE BLUE PIXEL STUDIO
· Lead Programmer and Game Designer on Gravitorium, built in Unity
· Built most of the game mechanics, leveraging tools such as physics, coroutines, DOTween, etc
· Created a custom event system for creating in-game cinematics
· Created most of the visual effects, including custom shaders, runtime-generated sprite masks, and a bespoke particle generator
· Incorporated Steamworks API to add features such as an in-game leaderboard and achievements
· Cofounded Pale Blue Pixel Studio LLC in September 2023
May 2023 - Present
CODE COACH - THE CODER SCHOOL BERKELEY
Teaching kids from ages of 6-18 how to code in the following languages/environments:
· Python: Pygame, PixelPad, Turtle, Console
· C#: Unity
· GDScript: Godot
· Scratch
· Javascript/HTML
April 2020 - May 2021
GAME DEVELOPER - APPLOVIN
· Create and ship playable ads that emulate the gameplay and look of a wide variety of mobile games.
· Work in a very fast-paced environment, with 2-3 day turnarounds expected on average for projects.
· Playable ads are written in JavaScript and HTML using Phaser, Phaser Editor, Box2D, etc.
· Constant communication with designers and business-people in the process of shipping a playable.
· Continuous innovation of creative/technical ideas required to create new successful playable ads.
December 2013 - August 2017
SENIOR INSTRUCTOR - GREAT MINDS ROBOTICS
· Work on various projects using many different languages and environments to build new student projects. Environments used include the following: NXT, EV3, RobotC, C# Console, C# Windows Forms Applications, XNA Game Studio, Java Console, Java Swing, LibGDX(Java), Arduino.
· Lead course on building and programming Lego robots using visual and typed languages.
· Teach kids how to build out computer software, with a focus on video games. Main languages used are C# and Java.
· Organize, update, and constantly revise student projects while providing in class coaching for future project development.
June 2014 - June 2015
GAME DEVELOPER/DESIGNER -
SELF-EMPLOYED
· Independently wrote and released an Android game, Final Hour, using Java and libGDX.
· App interacted with Google Play Services: live leaderboard updates and in-game transactions.
· 500+ downloads when it was live on the Google Play Store.
August 2017 - December 2019
San Francisco State University
· Computer Science, Bachelor of Science
· Physics Minor