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ABOUT

A very self-driven game developer that constantly pushes towards gaining new knowledge and self-improvement. I have accumulated several years of experience throughout my game development career, both as an independent developer and within the industry. I recently co-founded Pale Blue Pixel Studio LLC while working as the Lead Programmer on the game "Gravitorium." Previously, I released a fully independently built mobile game, "Final Hour", and I have industry experience as game developer at AppLovin. With game development in several different languages and environments, including Unity (C#), Godot (GDScript), libGDX (Java), and Phaser (JavaScript), I am incredibly adaptable and willing to work with many different tools.

Sprouts growing out of fallen tree trunk
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