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Easy Physics World Editor
Project type
Physics World Editing Engine
Date
Mar 2015 - Jul 2015
Role
Developer/Designer
Created an engine that sits on top of a physics engine, Box2D, in order to allow people to more easily build out physics based worlds. Creating physics objects and worlds could often prove to be a tedious task when using LibGDX and Box2D. I developed this engine in order to assist developers, and more specifically, students, during my time at Great Minds Robotics to remove a lot of the hassle involved with tedious hard-coding. Less time spent with menial code, more time spent imagining and having fun.
** In the video, some of the nodes placed down in the editor appear to not line up with the grid. This was a bug that only showed up when I recorded my screen while running the editor at the time of making the video. **
Written in Java using LibGDX, Box2D, and Box2DLights.














